MindChamp offers credible, future-ready coding education built by IIT and NYU alumni. Its curriculum is authored by the team behind Collins Smart Tech textbooks (Classes 1–8), used in 100 schools, and is aligned with NEP 2020. Designed for ages 7–18, it follows a structured progression from block coding to Python, AI, app, and web development, delivered through hands-on, project-based learning. With experienced IT/CS mentors, small batches, MindChamp Lab access, impact reports, and students from 12+ countries, MindChamp blends academic rigour with real-world relevance and proven outcomes since 2016.
About the Workshop
Join us for an exciting and interactive 2-day workshop designed specifically for children aged 7 to 8 years, where they will embark on a creative journey to learn the fundamentals of programming through the engaging platform of MIT Scratch. In this workshop, kids will be guided step-by-step to create their very own Fruit Catching Game, a fun project that will not only spark their imagination but also enhance their problem-solving skills and logical thinking.
What to Expect
- Step-by-step guidance to build a complete Fruit Catching Game using MIT Scratch.
- Hands-on coding activities designed for young beginners — no prior experience needed.
- Two interactive online sessions packed with creative problem-solving.
- A finished game your child can play, share, and be proud of.
- Live sessions over Zoom.
Who Is It For
Kids who:
- Are curious about how games and apps are made.
- Enjoy hands-on, screen-based creativity.
- Like puzzles, logic, and figuring things out step by step.
- Are trying coding for the first time or want to build on early Scratch skills.
Why Join?
Because the best way to learn to code is to build something you actually want to play. This two-day event will be held online, making it accessible from the comfort of your home. Guided by a mentor who's authored Collins computer textbooks and founded MindChamp, this workshop turns programming concepts like logical thinking and problem-solving into something kids experience directly — through creativity, not memorization.
About MindChamp
